
Snapper's Disc Golf Tips

Taken from the monthly newsletters.
Q. Now that Spring is here, the bushes are starting to fill
out. Just what is the rule if my disc lands in a bush? Can I stand behind it as long as
I'm still in line with the basket?
A. No. According to rule 803.04 of the PDGA official rules; "Players must choose a
stance which results in the least movement of any part of an obstacle that is a permanent
or integral part of the course." Once a legal stance is taken, a player may not move
an obstacle (or hold it back or bend it) in order to make room for a throwing
motion,
It is legal for a player's throwing motion to make incidental movement of an
obstacle.
But if the disc were too deep into the bush to even get a foot in behind it and still
have a throw then according to rule 803.05 you can declare an "Unsafe lie: A player
may, by adding one penalty throw, declare his or her lie unsafe and relocate to a new lie
that is no closer to the hole and within 5 meters of the unsafe lie."
You can check out all the PDGA Disc Golf Rules on the Internet at http://www.discgolf.com/ - Pick Resources on the left
and then Official PDGA OnLine RuleBook.
Q. What's the deal with the arrows on 11. Does that mean that you have to go between
them when the basket is there?
A. The correct answer now is that
if the shot passes the double mandy outside the trees (marked line) the
disc is brought back to the designated "Drop Zone" and played from there
with a 1 shot penalty.
Here's a smattering of questions we've gotten,
some serious and others
Q. Can you step past your mark when you putt?
A. No
Q. Can you step past your mark when you make an upshot?
A. Yes
Q. Can you stand behind your mark a few feet if there is a bush in the way?
A. No, the rules here are as follows: you must show balance on your putt (within 10 meters
of the basket) before moving forward to get your disc. When making an upshot out on the
fairway it is OK to follow through and step past your mark after release. You must stand
within 30 cm. (about 12 in.) behind your lie in a direct line to the pin when making any
shot .
Q. Why do I need to put my name on my disc?
A. If you lose a disc it might possibly end up back here in the shop's lost and found. We
pay honest people $1 to turn in found discs that have a name and phone # on them. We then
tag the date found on the disc and call
the rightful owner and let them know we have their plastic and it can be ransomed for the
same $1 we paid to get it in the first place. We call this our "Honesty Policy".
Today through independent questionnaires we've discovered it works approximately 25% of
the time for the average person.
Q. What other golf course in the area would you suggest I play?
A. There are 3 courses in the greater
San Diego county region...Morley, Emerald Isle in
Oceanside and
Sun Valley in
La Mesa.
Q. Is the course ever going to expand?
A. I hope so. Jacaranda Dr. is slated to be closed off some day on the East Mesa Precise
Plan. When it is closed down there is a possibility that we can acquire the land on Snyder
Hill. We play 4 temporary holes over there for two tournaments a year
the Spring
Fling and the Team Tourney. With the city you never know if it's ever gonna really happen,
we'll see
Q. Why is it better to go disc golfing than fishing?
A. Fish don't make that ching noise when you catch them. You don't have to have a license
to play disc golf. No hooks to bait. Discs usually don't have that slime coating. It's
cheaper to rent a disc than to rent a boat. If you lose a disc, it's only $5
If you
lose a boat, you get wet.
Q. What do I do with my old worn out discs? What about old worn out disc golfers?
A. Take a friend new to disc golf out and give them your old worn discs. They'll fly great
for a new player. B. Old worn out disc golfers need lots of TLC and occasionally a new
disc.
Q. Can you stand behind your mark a few feet if there is a bush
in the way?
A. No, the rules here are as follows: you must show balance on your putt
(within 10 meters of the basket) before moving forward to get your disc. When making an
upshot out on the fairway it is OK to follow through and step past your mark after
release. You must stand within 30 cm. (about 12 in.) behind your lie in a direct line to
the pin when making any shot .
Q. How can I
improve my approach shots?
A. Make longer straighter drives. Actually, there are
several things you can do to improve your approach shots. First of all since you
dont always have an open shot to the hole it really helps to develop several
different types of throws. The most important one would be a sidearm throw up to about 100
feet, a 2 finger overhead (hammer or tomahawk) throw, and a short roller shot thrown from
a 2 finger throw and a scoobie or backhand roller. You can get out of just about any
trouble you get into on this course with these shots.
The easiest way to learn these shots is to take your bag of discs
out to a quiet park and place a marker at about 75 feet and start throwing a 2 finger at
it until you get a feel for the release. Youll soon discover that when you lead with
your elbow and dip the disc towards its outer edge and then flick it with a strong wrist
motion it flies straighter than when you use a lot of arm to make the throw.
Once you have a feel for the sidearm throw, it is time to learn
the 2 finger overhead throw. The same mechanics are involved but now you raise the disc up
over your head and throw it like you would a ball. Left foot forward once again
youll want more wrist action than arm speed or your disc will precess around and
fall back to the left.
Finally when you get that throw down youll have a pretty
good headstart on figuring out the roller throw. What angle to release the disc, the
transition to the ground, the amount of arm speed versus wrist snap are all elements to be
learned in the mastering of the roller shot.
Finally, youre ready to learn the backhand roller or
scoobie roller. Backhands are easier and usually go further. Scoobies spin more and cut
harder to the right. So depending on your need both are good to learn.
For the backhand roller, turn away from where you wish to throw
and lean back a little as your arm swings around near shoulder height your motion will
bring you around to face where you are throwing at about the time of release. Again,
amount of wrist versus arm speed and angle of trajectory, transition to the ground and
stability of the disc will all be factors to reckon with in the learning process. Not to
mention wind direction and velocity as well as elevation change. Oh well, no one said it
was going to be easy. But at least if you pay attention to what the disc is doing each
time you throw it the learning can be rewarding and probably a lot of fun as well.
The scoobie is usually a little tougher. Its like doing a
yo-yo. You take a backhand grip up to your right ear lean over to the left and unwind your
arm with a strong wrist motion. Youll have to practice this one a bit to figure it
out.
The second way to improve your approach shots is to again set up
a target or marker and throw hyser, flat, and turnover shots at it from a progressively
longer distance starting at about 50 feet. Youll soon discover that your most
accurate shots involve more snap and less arm motion. Now you are ready to put a target on
the upslope or downslope of a hill and repeat the drill above. Youll soon discover
that a hyser shot or turnover landing on a downhill slope often stand up and roll away.
Again, paying attention to what the disc does will teach you what to expect in different
situations. This greater knowledge and familiarity with what the disc will do will give
you greater confidence in your shot selections. This should lead to better approach shots
in the long run.
Q. I hear people using all
this Frisbee lingo, what's it all mean, hyser, turnover, is there a glossary somewhere?
A. Actually there is. Dr.
Stancil Johnson wrote a book called "Frisbee" in 1976. This is the true Frisbee
players bible. Other suggested reading "Frisbee by the Masters" Charles Tips and
Dan Roddick and the Players Handbook by Mark Danna. This is a round book that came with a
40 mold around it. Here's 10 of the most common words and their meanings:
Hyser - refers to the side to side tilt of a disc at
release. To hold your hyser is to throw a left banking disc with the nose down for a right
handed thrower. The orientation of the front and back of the disc (mung angle) is assumed
to be level.
Anhyser - again this refers to the side to side tilt of
the disc. To hold your anhyser is to throw a right banking throw with the nose down. Again
assuming a right handed thrower and a level front back orientation.
Tailskate - if you throw either a hyser or an anhyser
shot and you get the nose up the disc will tailskate. A disc that tailskates will be said
to re-helix and fall back towards the thrower and to the left. Throwing with the back of
the disc down and the nose up is similar to running with a parachute on your back.
Throwing a disc with tailskate will cause it to sky upwards and will rarely travel as far
as the thrower wished. Also see; weenie arm, air bounce, and FORE!
Helix - if you've ever watched a gyroscope that is
running out of spin you watched it helix. That is it rotated on its' axis and leaned in a
different direction. Since a disc is also a wing when a disc changes its' axis it also has
drive forward and therefore goes off in a different direction. All discs helix when they
run out of spin. They will then fall in the opposite direction of their rotation. When you
tailskate a disc even if you had turned it over when it re-helixes it falls back and to
the left. Also see; dying quail.
Turnover - a disc that has a propensity to turn in the
direction of its' rotation is said to turn over. Every disc, if gets old enough will
eventually turnover. A turnover disc can be created by sanding the bottom edge of a disc.
Stingrays and 77 molds make good turnover discs. Also see; anything thrown at Oak Grove
for more than 2 rounds.
Precess - this is when a disc continues to roll over on
its axis usually landing at a roll angle. Cleaner snap will prevent this. Wrist roll or
too much arm speed respective to wrist snap will cause it. For example, you are trying to
increase the distance on your side arm, you need to increase the snap at release not arm
speed. Also see Gomer or disc goof.
Hammer - this is a two finger over head throw. Usually
used as a shot to go over trees to reach the pin. When thrown with a clean snap the disc
will hold its' line through the air until the spin runs down then it will gently roll over
and land upside down. When thrown with too much arm speed the disc precesses and falls
back to the left for a right hander. This would be an upside down tailskate. When thrown
correctly it is one of the most accurate shots there is and can be thrown with pin point
accuracy. Also see DDC lead shot, accuracy contests from the 70's and early 80's.
Overstable - the tendency of a disc to turn in the
opposite direction of its' rotation. Also see Ram and X-Clone.
Understable - the tendency of a disc to turn in the same
direction as its' rotation. Also see beat Stingray or anything by Lightning after 10
rounds, OK, 2 rounds.
Wolf - a skins game. The player teeing off first rotates
on every hole so at the end of the game each player has had the opportunity to tee first
the same number of times. After a player tees he has two options; he can either stand
against all the other players in the pack (wolf) or he can wait until the other players
tee and choose a partner. The trick is he must choose a player immediately after he
throws. He gives up the right to pick a player as his partner as soon as the next player
throws. He must then decide if he wants that next player as his partner or wishes to
continue the process. If no partner is picked, your partner is the last thrower. The game
is then best shot. Two players against the pack . If the two teams tie on a hole the
points are pushed or carried over to the next hole. This process continues until one team
is a clear winner of a hole and they receive the accumulated skins. The incentive to call
WOLF and stand against the pack, is that the skins are then double whatever they would
have been for that hole and you don't have to share them with a partner.
Q. What's the deal with 150
class plastic? Don't heavier discs go farther? Don't all 150 class discs turnover and
wobble? How do you control it? And why would I want to throw it anyway?
A. First of all 150 class
are golf discs none of which can weigh more than 150 gms. The concept evolved several
years ago, originally as a safety issue for multi-use parks with disc golf courses in
them. The Japanese have adopted the 150 class exclusively in Japan. Next, not all 150
class discs turnover if thrown correctly. In fact, in certain situations they will go
further than a high performance disc thrown with the same amount of force.
The key in throwing 150 class is to not roll your wrist
at the point of release. Many novice players discover that if they roll their wrist at
release they sometimes get more distance when throwing an overstable driver. This is true,
but let's look at why. When you roll your wrist you increase the speed of the snap first
of all Unfortunately, you'll nearly always get some wobble with that extra snap because
the disc is not being released on a level plane. The heavier discs are more of a
projectile than a lighter disc which has more lift and flight characteristics. Because the
heavier disc is more of a projectile and because you will impart less spin at release than
with a lighter disc it can fight through the wobble and still carry a relatively true
line. The lighter disc will have more spin which causes instability, this coupled with the
wobble which it can't work through as well as the heavy disc will tend to make the lighter
disc turnover more easily. Secondly, and even more importantly most novice players do not
hold their disc correctly. They typically let the back end droop down. Now if they have a
level release the disc will tailskate and fall short and left. When they roll their wrist
at release it necessarily brings the back end up and orients the nose over to the right as
it is supposed to be at release. So in effect they throw a level disc with proper nose
orientation if they get the wrist roll just right. This is like playing your slice in ball
golf , it may work and is expedient but it is dead wrong. The wrist is supposed to snap
cleanly forward at the moment of release and you should finish with your right thumb
pointing upward. If your palm is up you are probably rolling your wrist. If you plan to
not change your throwing technique be aware that it'll take much practice and perfect
timing to even remotely have some semblance of consistency in your throws.
Better to relearn to release with the wrist breaking
straight forward and the disc held level with your forearm. 150 class discs make you go
yet another step forward with your release and finish with the palm down. This allows the
force imparted to the disc to drive it forward rather than precess it over in the
direction of the spin.
When throwing a high hyser shot, overstable 150 class
discs are much easier on the back and will travel at least as far. When throwing with the
wind at your back or quartering off your back on an uphill throw 150 class discs will far
outdrive high performance plastic. If you can master the throwing technique for 150 class
the rewards are many. First of all the disc is faster out of the shoot and once it's out
there they tend to slow and float more than their projectile cousins. The overall flight
is a more pleasant visual experience. That's what it's all about anyway. We all like
watching these things fly. Especially when they go where we wanted them to.
Q. What disc goes the
farthest for me? I bought a Cyclone and a Polaris LS and they both go hard left and not
even as far as my stingray. How come?
A. For many players new or
experienced it is very difficult to throw a level throw. Their natural tendency is to
throw with a little hyser and the nose slightly up causing the disc to tail skate and fall
left very quickly if the disc is overstable to begin with. The solution, outside of
relearning to throw is to throw an understable distance disc such as a #1 Driver from
Lightning. This disc is understable at high speed so if it is thrown with hyser and nose
up it'll naturally rotate to the right and level out and fly straight until it runs low on
spin then it comes into the overstable left side since at low speed it's overstable. Just
remember overstable discs want to turn their nose up and fall left and understable discs
want to turn their nose down and go right. The trick is to gauge the wind, know your
disc's exact amount of understableness, and to then put the right amount of hyser on the
disc. My friend Warren Whidbee is a master of this technique. He never ceases to amaze me
with his "trick" discs and their unique reverse "S" pattern of flight.
Older Stingrays, 77 molds, and Hellcats also work for this shot as well.
Q. How come 15 foot putts
are so easy in practice and so difficult in a tournament? How can a world champion caliber
player like John Ahart completely miss metal from 15 feet for $300 as happened on the last
hole of the recent S.D. Open?
A. The answer is you'd have
to be in a final four to have any concept of the amount of pressure you feel. The more
important the putt or tourney the more pressure. How many people witnessed Greg Norman's
Masters meltdown?
Well let me tell ya... you have to be constantly forcing
yourself to stay positive in those situations in order to survive them. It can be very
difficult if the breaks aren't going your way. Before every shot you need to visualize the
positive outcome you want. If you slip, even a little and think "I could miss
left" or "don't be low" all your subconscience hears is "miss
left" or "be low" . Doooooo! That's just what I was afraid of. I knew I was
going to miss low/left.
Although being a pollyanna may be unrealistic, always
seeing the glass as half full is a start. Also, being able to adapt quickly and being able
to accept new situations (read-living with a hacked throw) is also a big plus. If you're
the kind of person who needs to vent your frustrations, final four play may be an
exceptionally arduous situation for both you and the group that has to play with you in
the final nine.
If you can turn your tenseness into intenseness, you
just may be lucky enough to find the groove and be in the "zone". Those moments
in the flow, although rare, are what every competitive athlete the world over seeks. To be
"on" when it counts in front of your peers when money/glory/prestige are on the
line is what competitive play is all about.
Q. Two statements/questions
I hear a lot are: This disc doesn't go as far as it used to, how come? or the second
version; This disc seems to have a mind of its own now sometimes when I throw it, it seems
to go to the right but I know it used to go hard to the left when I bought it, what's the
deal?
A. As a disc ages it gets nicks and dings on the edge of
the disc. As the disc spins these tiny nicks act as friction or tiny air brakes on the
disc. The net effect is lost rotation and less distance. Additionally, the nicks tend to
turn the disc on its axis in the direction of its' rotation (precess) causing it to
turnover. For a right hander this means the disc will now go to the right. It'll turn more
when you least want it to also. Like into a headwind or when you really try and crank one.
You can get a little more life out of your discs if you
give them a good washing and take a green scrub pad and clean up the nicks and dings with
some elbow grease. A little time invested will give a greater lifespan to some of those
old favorite discs.
Q. Why does the same disc
fly differently for different people, and why does my disc fly differently on various
holes when I know I'm releasing it the same?
A. Wow! Where do we start?
First of all, even a highly grooved thrower with well practiced muscle memory will still
have slight variation changes as they attempt to throw harder or softer on different tee
shots. Be that as it may, let's look at some of the main components that'll affect the
flight of a disc.
A disc's flight will vary depending on amount of spin
(more it goes right, less it goes left, for a right hander), direction and speed of wind,
arm speed of thrower, and attitude of the disc at time of release. Greater spin causes
greater instability. Wanna hold a turnover shot, put more spin on it. Flying downwind an
overstable or stable disc will fall harder left and sooner than against a headwind or
sidewind from the left. Greater arm speed requires a more stable disc and finally the
attitude of the disc should nearly always be dead level front to back at time of release.
You can still adjust the side to side tilt (hyser or anhyser), just keep the back end up.
A nose up throw (as most new players and even some old timers throw) at release can be
done downwind without too much flight damage but upwind will rapidly turn left and die.
So in essence it's normal, although possibly
disconcerting for you, that your disc will fly differently on different holes with all of
these and other variables at work. The trick is to factor in as many variables as you can
before you throw to help predict what will happen. This is where experience and the
ability to learn from observing will play a big role. Even then this only matters if you
release the disc the way you hoped to. Good luck!
Q. How can I get more
consistency in my putting?
A. Having just gotten back
from this year's PDGA World championships I asked the three best putters I could find
their putting secrets. Dr. Rick Voakes winner of this year's grandmaster division (I was
3rd) is possibly the best putter in the world on any given day. I've never seen a more
consistent putter from 40' and in my life. Mike Travers, NorCal's team captain is as good
as anyone I've ever seen from 50ft. And finally, Ken Climo, now 8 time world champion.
Here's what they had to say:
Dr. Voakes- "I try to keep my entire motion moving
directly at the basket." In the nine rounds I played with him at the worlds he never
missed even one putt either right or left. If he came up early , he hit high. When he came
up late or out of sync he would hit the rim. He comes straight out from his right leg and
finishes with his hand directly pointing at the basket. This style requires a high degree
of confidence in one's form as the disc is moving fast and a yipe could end up with a long
comeback putt. The good Dr. never yipes! Standard practice time 2 hrs. per day.
Mike Travers-also putts in a straight line from his body
but extends from his chest using a strong forearm motion and then a wrist snap. The disc
floats more, on longer putts he has to slightly "S" the disc to account for the
overstable left fall when the disc runs low on spin. I like Mike's style on 20' and in.
There are less moving parts so hopefully less can go wrong. Practice time is mostly at
tourneys on weekends. Mike plays 20+ tourneys per year.
Ken Climo- lets his disc hang down off his left knee and
he bends way over. He does a horseshoe style pendulum putt. He says he tries to not break
his wrist at all, but to sling the disc in a direct line after several pendulum motions.
No one alive can argue with this man's amazing success with a disc.
There you have it, three great putters, and three
completely different styles. Yet they all have one thing in common, each guy has learned
that this is the best style for him, and each believes he will be successful if he just
perseveres with his own style. Moral of the story; whatever you style is just keep at it.
Practice enough so that it is the same each time you putt. But I would add that you need
to practice it from both a parallel stance and a one foot in front of the other stance.
Good luck.
Q. I've seen guys throw the
disc upside down for an approach shot, usually to get over some trees, yet every time I
try the shot it corkscrews. Can it really be controlled, and can you bring it in from both
the left and the right?
A. Yes, to all of the above.
The reason the disc is corkscrewing is because you are using too much arm speed and not
enough snap. Slow your arm down and snap your wrist hard and the disc will hold it's line
(if it's a stable disc to begin with). For a righty, use a 2 finger grip (sidearm) to come
in from left to right. This is called a hammer in Ultimate. To come in from right to left
use a scoobie or a hooked thumber. A scoobie is merely a regular backhand grip brought up
to your right ear and released as if you were slinging a yo-yo. A hooked thumber has only
the thumb under the rim the disc is held upside down again near your right ear and snapped
away. The scoobie is the easier to learn and to be able to throw far with control.
Q. My putting sucks, I think
I was even a better putter when I first started, how come?
A. This is a familiar
lament. When you first started you didn't know how hard it was, also you hadn't learned
how many ways you could miss. Plus you hadn't experienced the putting for birdie and
ending up with a bogie when you miss the come back syndrome. Now that you've learned that
no putt is too close to miss when you're nervous, your ready to start learning how to
putt. Yogi Berra used to say that hitting was 90% mental the other half physical. Putting
is sort of the same way. First of all, you need to spend some time at the practice basket
learning both a strattle putt (feet parallel) and a regular putt. Learn your 90% range.
That is the range that you can make 90% of the putts you try. Work every time you play to
extend that distance. When you're on the course and you're in your 90% range relax and
tell yourself to stay positive you already know you can make 90% of these. Also learn a
stall putt. A putt that allows you to run at the basket from 40 feet and out but not run
by too far when you miss. This putt either falls from above and right of the basket (for
right handers) or is thrown with the nose of the disc up and with added spin (air bounce).
Always remember that if you think positive and believe you can make a putt, often times
you will. But if you think negatively and think your going to miss, then you always will.
Q. How important is the
mental game, and what can I do to improve mine?
A. Keeping a positive
attitude is most important. We all get frustrated when we perform at less than our
expectation, or when fate deals us a cruel hand. But it is important to put that behind
you quickly and move on.
It is also important to keep your concentration on what
you want to do not on what your score is. If your throwing correctly your score will show
it.
It is this pairing of concentration or focus if
you will along with a relaxed or at least non uptight attitude
that will help you consistently attain your best scoring results.
The next component of a good mental game is good course
management. How best to play the course so as to maximize your opportunities for birdies
and minimize your opportunities for bogeys or (shudder) worse. This requires actual
thinking and planning ahead. As Jack Nicklaus once said always miss to the open side. In
this game that translates into making sure your not putting over a cliff when you miss
that 25 footer. It means looking at the surface around where your disc is going to land
and determining whether it is going to slide or stop. It means checking both the speed and
direction of the wind before throwing to determine what that effect might have on your
shot. But mostly it means paying attention to the objects in your way be they trees,
distance, or wind and pre determining how best to deal with that obstacle based on your
particular strengths and shot selections and always going with the highest percentage
shot. When putting to an uphill basket never ever miss low and hit the rim or it'll roll
away nearly every time. Know when it is wiser to toss a lay up to the base of the pole
than to go for it and risk losing 2 strokes to gain only one.
Proper course management leads to greater consistency of
your potential. You may not get that one in a million incredible round you would by always
going directly at everything, but you'll rarely suffer the indignity of a round 10 strokes
above your average either. Just remember a lot of aces are a shot that would've been 40'
to 50' too long and just another par, but luckily the basket got in the way. Better to
have many more birdies by throwing just up to but not further than the hole. Always let
your head not your ego dictate the shot. Like they say you may drive for show but you putt
for dough. Just make sure you have a reasonable putt to begin with or lay up and wait till
you do.
One last word on course management. If the hole has an
OB and your likelihood of a deuce is very low to begin with, consider breaking the hole
into two shots to reach the pin. The first to a clear area that allows you an easy
approach to the pin. Avoid OB aggravation off the tee whenever possible by removing the
danger with high percentage shorter control shots.
Q. My game has stabilized (read stagnated). I'm shooting right
around par which is OK,but I'm wondering if maybe there aren't a few more birdie
opportunities waiting out there if I learn to roll the disc. How do I get started?
A. Well, first of all discs roll the same as they fly. That is a turnover disc is easiest
to land at roll angle, but it will also turn over while it's rolling. A stable disc if
landed near vertical will continue to roll on a straight line. So your best bet is to go
out to a field or park near your house and take all your old discs. Especially good
rollers are Stingrays, Eclipses, Cobra's, even old Cyclones. Take out everything you don't
use anymore.
When you first try to throw a roller do two things differently than you normal throw. 1.)
Start your run up 45 degrees off the perpendicular to where you want to throw. What that
means is if you were running up on a tee pad you'd start from the right of the pad if you
were right handed. 2.) Try turning 180 degrees away from where you want to throw and then
lean back and do your normal throw. This also sounds more complicated than it is. Just
turn away so you can unwind...the lean back is so you don't have to lift your arm so high
up to release the disc. Too many players run straight down the tee pad and do their normal
throw only they arc their arm so the disc will land at an angle and roll. Well if you
don't start from the side and turn away and lean back you'll invariably airbounce your
roller and it will land with too little spin to travel the desired trajectory.
If you go out to a park you can not only see how all your old discs roll and start to
figure out under which circumstances you'd use a particular disc but you'll start to
figure out that the disc needs to transition to the ground from the air near the peak of
its flight spin in order to have a predictable and desired flight path. If it lands with
too much spin it may stand up and then turn over (precess) too soon and not travel very
far. If it lands with too little spin (the usual senario) it may not stand up at all and
again not travel very far or straight. Air bouncing the roller will force it to land with
too little spin and therefore not travel as far as a well transitioned roller throw.
All this said when you go out to the park just stand there and face the opposite way you
intend to throw lean back a little and wing the disc arcing it slightly above your
shoulder height. Let your follow through after release bring you around so that you are
now facing the direction that you just threw. OK...now go try it. It might just open up a
whole new vista of birdie opportunities once you get the hang of it.
Q. Why does Disc Golf seem to get more difficult with time? I
started a few months ago and got better rapidly. But lately I seem to be going backward,
everything I try seems to make things worse and I cant hit a putt from 20 feet to
save my life. Does anyone else have the same problem?
A. Unfortunately, this is a common ailment. I suggest you not try so hard for a while.
Just go with the flow for a while and relax. If you start pressing in any sport and try to
analyze what youre doing too much, you not only take all the fun out of it, but you
spend too much time thinking about mechanics and not enough time focused on fluid and
controlled throws. Stay within yourself and dont overthrow. Remember its all
about having fun. Or you can go to Jacks and get a spicy greasy chicken sandwich
before each round like the Willmeister does. Seriously though, its difficult to
improve when youre constantly worried about your score or if you allow negative
thoughts to enter your mind while playing. Try to stay positive, enjoy the social aspects
of the game and throw as smoothly as you can. If you are throwing correctly, your score
will soon show it.
One other thing, spend a little more time at the practice basket putting before beginning
play. Also always warm up for a while playing catch with a buddy or tossing to an open
basket. Get loose before beginning play and youll soon move past the plateau
youre currently stuck at. Then just about the time you think youve got it all
figured out again a double bogey will jump up and bite your backside. Proving once again,
golf in all its forms is a humbling game.
Q. I've had people cut in front of me and go to hole two or three
rather than wait in line on hole one, what's up with that? Also what's the rule on how
many people can play in a group?
A.These are good questions. On these winter days when the sun sets early it's important
that everyone follow proper course ettiquete or it becomes difficult to finish before
dark. First of all, it's not cool to cut in front of someone unless your play doesn't
impede the flow of their game. For example, there is a fivesome of novice players going
off on one with no one on two or three. So you and your buddy opt to tee from three to
begin with and finish on one and two. I don't see a problem with this. But if you reversed
the situation, you and five other buds want to play doubles and someone is teeing off on
hole one and there are several other groups waiting as well, so you and your rent-a-crowd
go to tee three to begin play. Well now everyone is screwed. They'll soon catch up to you
and will be stuck at your slow competitive pace and most likely will be too intimidated to
ask to play through or just won't know to ask. Everyone behind them will also be stuck at
the same snail's pace. Use common sense in the evenings and avoid massive groupings or be
aware to let people play through often if their group is smaller than yours. If you just
can't wait then find the slow sixsome of not-ready-for-prime tournament players that are
possibly throwing multiple shots off the tee and jump ahead of them. Just don't slow them
down any more than they are already lagging. There will always be an opening in front of a
slow sixsome, which by the way is the maximum number of players that should ever be on one
hole. We'll let seven slide if they're all ultimate players (Will sez 'or Hooter's girls')
and are running the course.
Here's some other little known or at least seldom practiced course courtesy's; a player's
disc lands in your fairway, he comes over to pick it up and throw just as you are
approaching your lie, who has right of way? The person playing the higher numbered hole
has right of way. A disc lands on top of the basket, is it good? No, the disc must come to
rest either in the chain assembly or in the basket only to be counted as good.
Your drive lands in a tree and it stays up, it's above two meters and it remains there
until you've finally reached the tree. It is now determined to be your turn to shoot since
you're out and suddenly the disc falls out of the tree. How do you play it, is there a
stroke penality for being stuck above two meters for what has now been several minutes
while you awaited your turn to throw? No. As long as the disc falls out of the tree before
your 30 second time frame you been given when it was determined that it was your turn.
Your cool and lucky, under the old rule you started the timer as soon as it became
apparent that the disc was lodged in a tree even while you were on the throwing pad.
Here's a rule that causes some confusion; if your disc has landed within one meter (39
in.) of an out of bounds area (parking lot, road, sidewalk on hole 8, etc. or building,
wall or fence you get a one meter relief perpendicular from that out of bounds area even
if this movement moves you closer to the hole. The reason is you're not allowed to take a
stance in an out of bounds area. Also the meter from the fence or wall is so you don't
smash your hand on the follow through.
For example, your disc goes into the parking lot on two when it's in the far right pin
position. But it's not 100% in the parking lot it's actually leaning on the curb and part
of the disc appears to be above the top of the curb. How do you play it? It's good, bring
it in a meter and make your putt no stroke penality, as the top of the curb was considered
fair ground and if any of the disc is good it's all good.
Q. With El Nino this year chances are I'll have to play some
tourney's in the rain, any suggestions on how to deal with rotten conditions?
A. Hopefully you're not made of sugar cause you won't last too long in the rain. Just
kidding. First of all keep your feet dry. Wick away socks or other types of water proof
socks are important. Next, rubber boots or another type of water proof shoe is highly
preferable. If you're going away to a tourney take several sets of rain gear, a lighter
rain coat and hat that wraps up and goes into your golf bag if the weather is iffy and a
heavier annorak or rain suit if the weather has already arrived. I always take an umbrella
that folds up and goes into the outer pocket of my Morley bag. It is small enough to be
unobtrusive yet opens large enough for good protection even in the worst downpour. If
you're caught in a downpour turn and face the rain and sit on your haunches above the
ground with your umbrella opened and resting on your head until the squall passes, then
stand back up. This gives the maximum protection against getting soaked as virtually no
part of your body or clothing is exposed to the elements. I've always found that in a
constant downpour it's good to have an even larger umbrella and that you keep a towel
hooked in the webbing. Another towel around your neck under your jacket will also help.
Then the towel on your bag wipes off the mud, the one under the umbrella dries the disc
and the one around your neck dries your hands for putting or driving. Some players keep
chemical hand warmers in their pocket or in a reversed car polishing glove in their bag
for cold but not wet conditions.
When playing in cold or wet conditions lower your expectations as to distance and score.
If you'd normally throw a Roc on a particular hole consider using a stable wedge distance
disc instead and don't throw as hard. Since your grip won't be as good as usual throw
easier let the disc do the work. Also, always test your footing before throwing whether
it's on the tee or a long fairway approach. Hard run ups in the rain are rarely
successful. Remember the one who adapts to the conditions the best and soonest will
probably have the best results down the road. Remember it doesn't matter whether you got a
deuce with an Avair or a Cyclone, only that you got a deuce. So be flexible, swallow that
macho pride and go ahead and do what's necessary to reach to hole easiest. Your scorecard
will thank you later.
Q. How do I decide which disc to throw in windy conditions?
Headwind, tailwind, crosswind. Does the same apply to putting in the wind?
A. Most important rule of wind play is to try an keep the disc
low and level regardless of wind direction. Second rule is lower your expectations and
dont get discouraged. Remember the wind is our ally. Use it whenever you can and try
and throw to the upwind side or sheltered side of the hole.
Into a headwind you should always throw a stable or overstable
disc. Tailwind throws should be done with understable to stable discs. Crosswind from the
left use a low profile overstable disc, crosswind from the right use an understable disc
thrown with a slight hyser angle and nose down .
When putting into the wind the disc will have a tendency to rise
and bank left sooner. You must take care to putt as level as possible into a head wind.
With the wind at your back the disc will fall more quickly. You need to loft the disc well
above the rim in order to have a chance of it going in. Cross winds from the left will
also hold your disc up and tend to carry it long if you miss. Sometimes a hyser loft putt
is best if the wind is sufficiently strong. Stall and fall is another name for this putt.
Crosswinds from the right will push your disc left sooner so aim a little further out to
the right of the center of the chains.
Q. My effective putting range is only about 15 ft., when the holes are longer I have a
hard time getting my second shot that close. How can I improve my approach shots?
A. No matter what level of play you are at if you don't have good approach shots it will
be hard to ever improve greatly and become consistent. Steady approach shots are the
foundation to a strong game. Also the less power you have the more important are your
approach shots.
The best way to learn good approach shooting is to go down to Dusty Rhoades Park or any
big open empty park and take your bag of discs. Start at 50 ft. from your bag and try to
throw all of your discs within 10 ft. of it. Once you are able to do this move back to 75
ft. and repeat process. Next try it using a side arm throw. Next a 2 finger over head.
Keep moving back until you are able to put all your shots within 20 ft. at 200 ft.
distance.
As you do this you will soon realize that some discs, usually your distance wedge discs,
are more difficult keep straight. You've now learned that domier discs make better and
more accurate approach fliers.
Next go back to 50 ft. and try to fly at your bag with enough height to go into an
imaginary basket but not go very far past if it were to miss. This requires greater spin
on the disc but with less forward momentum. Also putting the nose up a little (air bounce)
will help stall the disc. This is just the opposite of a good drive where we want the disc
level upon release. Here we rotate the wrist a little to the left (the way you threw when
you first started), and use more forearm and snap than a slower full arm motion for short
shots...Now practice...practice...practice.
Q. I see all these really long throwers throwing Vipers, Whippets, and X-Clones. I
bought one of each and none of them go as far as my old (insert name here), how come?
A. They are all too overstable for you. They require a lot of snap which you've not
developed yet. So they go to the left way too hard for you and cost you distance. Be
patient, snap will come with more practice and smoother form. You'll throw farther at this
stage of the game by throwing a low profile stable or slightly understable at high speed
driver. The Stealth, Eclipse, Cheetah, old Gazelle, or #1 Flyer all will make better
drivers for most new players. If you've not developed a straight throw (everything goes
left) then maybe a Stingray, Hellcat, or 77 Mold will help. If all else fails, come by and
see me. We'll see if we can't get your throw straightened out and get you up to speed.
Q.How can I get my disc to turn right? Everything I throw goes left, how come?
A. It is normal for a golf disc to fall to the left at the end of its flight. At low spin
all golf discs will turn in the opposite direction of their spin (left for a right handed
thrower.) More spin and a level disc release will correct for the left turn.
There are two general ways to make a disc turn right. (1) Throw a turnover disc, that is a
disc that is understable at high speeds. Any old and beat up disc will turnover. Or one
can even be created by sanding down the bottom edge of a disc. Almost anything by
Lightning turns over eventually. Eclipses, cobras, and stingrays are also popular turnover
discs. (Caution: Don't try to anhyser a turnover disc or you'll get a roller.) (2) Take a
stable disc and you throw anhyser with lots of spin and have the disc hold its line of
flight to the ground.
To do this shot approach from the right rear of the tee so your shoulders are turned away
from the direction of the hole and have your throw come across at least as high as your
shoulders with the outer edge of the disc up and the nose of the disc down. The actual
release needs to impart more spin than arm speed. Spin cause instability and that's what
your lookin for. (Caution: If you get the nose of the disc up it will run out of spin and
helix back to the left and short of where you intended it to go.)
Both types of right turn, either turnover disc or anhyser throw has its relative merits
and limitations depending on the situation that is called for. So the knowledge of how to
do both types of right turn and when to use which are necessary in a well rounded game.
Q. What is hyzer (hyser) and anhyzer? I keep hearing these terms, what do they mean?
A. Hyzer refers to the side to side tilt a thrower places on a disc when throwing it. For
a right hander if the leading edge of a disc in flight is at twelve o'clock, then a disc
tilting towards the 9 o'clock edge is said to be holding its hyzer. The trick though is to
keep the nose (12 o'clock) and tail (6 o'clock) level when banking to the left. As often
happens, players get the nose up. This is called tailskating and will result in a
shortened left banking throw.
Conversely anhyzer is holding your tilt to the three o'clock side while remaining level at
12 and 6 o'clock. With most modern distance discs being overstable (wanting to turn
against the spin or left for a righty) knowing how to hold your anhyzer is just as
important in order to get the maximum distance an overstable driver is designed to get.
So, the next time someone tells you to hold your hyzer, know they mean a level left
banking throw with the nose down.
Q. It seems every time I go away to a big time tourney they always have a few really
long holes. Morley doesn't seem to have any really long holes, how can I get better at my
long approach shots?
A. I like to pick out a big tree somewhere on the course in the early morning or very late
in the evening when it's not crowded and try to approach a basket from various distances
out to 150 ft. trying to throw at least 5or 6 different types of throws. i.e. Two finger
overhead (sometimes called a pan shot or tomahawk), a side arm shot, a grenade (vertical
hooked thumb backhand throw), a regular backhand shot and a couple different kinds of
rollers. If you've got a park near your house that isn't crowded you can do the same drill
. Place your bag on one side of the tree and take your discs around to the other side and
see how close you can be to your bag. Ideally, you'd like everything to be inside of your
90% putting range (hopefully within 20' of your bag). In ball golf they use a term to lag
up to the bathtub. I think in disc golf you approach to the giant trampoline. In other
words you want your approach to land within a radius of about 15 to 20 feet of the pin. If
you go
do a practice session before coming out to the course not only will your accuracy and
confidence be improved you'll be warmed up and loose as well.
The other thing you might try is to play the shorter holes as if they were an approach on
a long hole. Take just a one step throw and try different types of throws depending on
wind direction and current pin placement. Unfortunately, Morley isn't going to get any
longer in the near future and disc technology keeps moving forward so courses on a
national basis are stretching out. All we can really hope to do here is add more trees and
try to make fairways tighter and routes more restricted. Accuracy will always be the most
important part of the game. If you can shoot well on this course with all its variation
you can usually shoot well elsewhere also.
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